//! # eschac - a library for computing chess moves //! //! eschac implements fast legal move generation and a copy-make interface that enforces at compile //! time that no illegal move is played, with no runtime checks and no potential panics. //! //! ## Overview //! //! In eschac, a chess position is represented with the [`Position`](position::Position) type. //! [`Position::new`](position::Position::new) returns the starting position of a chess game, and //! arbitrary positions can be built using the [`Setup`](setup::Setup) type. This type must be //! validated and converted to a [`Position`](position::Position) to generate moves as eschac does //! not handle certain unreachable positions (see //! [`Setup::into_position`](setup::Setup::into_position) to know more). Legal moves are generated //! using the [`Position::legal_moves`](position::Position::legal_moves) method or obtained from //! chess notation like [`UciMove`](uci::UciMove) or [`San`](san::San). Moves are represented with //! the [`Move<'l>`](moves::Move) type, which holds a reference to the origin position (this //! ensures the move is played on the correct position). Finally, moves are played with //! [`Move::make`](moves::Move::make) which returns a new [`Position`](position::Position), and on //! it goes. //! //! ## Example //! //! ``` //! # (|| -> Result<(), Box> { //! //! use eschac::prelude::*; //! //! // read a position from a text record //! let setup = Setup::from_text_record("7k/4P1rp/5Q2/5p2/1Pp1bP2/8/r4K1P/6R1 w - -")?; //! let position = setup.into_position()?; //! //! // read a move in algebraic notation //! let san = "Ke1".parse::()?; //! let m = san.to_move(&position)?; //! //! // play the move (note the absence of error handling) //! let position = m.make(); //! //! // generate all the legal moves on the new position //! let moves = position.legal_moves(); //! for m in moves { //! // print the UCI notation of each move //! println!("{}", m.to_uci()); //! } //! # Ok(()) }); //! ``` //! //! ## Comparison with [shakmaty](https://crates.io/crates/shakmaty) //! //! shakmaty is another Rust library for chess processing. It is written by Niklas Fiekas, whose //! work greatly inspired the development of eschac. For most purposes, shakmaty is probably a //! better option, as eschac comes short of its miriad of features. //! //! Both libraries have the same core features: //! - vocabulary to describe the chessboard (squares, pieces, etc.) //! - parsing and editing positions //! - parsing standard move notations //! - fast legal move generation and play //! //! **eschac** distinguishes itself with: //! - a focus on performance //! - a more compact board representation //! - its use of the borrow checker to guarantee only legal moves are played //! //! **shakmaty** will be more suitable for a lot of applications, with: //! - vocabulary to describe and work with games, not just positions //! - insufficient material detection //! - PGN parsing //! - Zobrist hashing //! - Syzygy endgame tablebases //! - chess960 and other variants //! - etc. #![no_std] extern crate alloc; pub(crate) mod array_vec; pub(crate) mod lookup; pub(crate) mod magics; pub mod bitboard; pub mod board; pub mod moves; pub mod position; pub mod san; pub mod setup; pub mod uci; /// The eschac prelude. pub mod prelude { pub use crate::{position::Position, san::San, setup::Setup, uci::UciMove}; }