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eschac/src/lookup.rs

441 lines
12 KiB
Rust

use crate::bitboard::*;
use crate::board::*;
use crate::magics::*;
macro_rules! loop_subsets {
($premask: ident, $subset: ident, $e: expr) => {{
let mut $subset: u64 = 0;
loop {
$subset = $subset.wrapping_sub($premask) & $premask;
$e
if $subset == 0 {
break;
}
}
}};
}
macro_rules! by_color {
($c: ident, $e: expr) => {{
ByColor([
{
let $c = Color::White;
$e
},
{
let $c = Color::Black;
$e
},
])
}};
}
macro_rules! by_square {
($sq: ident, $init: expr, $e: expr) => {{
let mut res = [$init; 64];
let mut $sq: u8 = 0;
while $sq < 64 {
res[$sq as usize] = {
let $sq = Square::new($sq).unwrap();
$e
};
$sq += 1;
}
BySquare(res)
}};
}
macro_rules! loop_bishop_directions {
($d: ident, $e: expr) => {{
{
let $d = Direction::NorthEast;
$e
}
{
let $d = Direction::NorthWest;
$e
}
{
let $d = Direction::SouthWest;
$e
}
{
let $d = Direction::SouthEast;
$e
}
}};
}
macro_rules! loop_rook_directions {
($d: ident, $e: expr) => {{
{
let $d = Direction::East;
$e
}
{
let $d = Direction::North;
$e
}
{
let $d = Direction::West;
$e
}
{
let $d = Direction::South;
$e
}
}};
}
macro_rules! loop_all_directions {
($d: ident, $e: expr) => {{
loop_bishop_directions!($d, $e);
loop_rook_directions!($d, $e);
}};
}
macro_rules! by_direction {
($d: ident, $e: expr) => {{
let mut res = [Bitboard(0); 8];
let mut $d: u8 = 0;
while $d < 8 {
res[$d as usize] = {
let $d = Direction::from_index($d).unwrap();
$e
};
$d += 1;
}
ByDirection(res)
}};
}
static RAYS: BySquare<ByDirection<Bitboard>> = by_square!(
square,
ByDirection([Bitboard(0); 8]),
by_direction!(direction, {
let mut square = square;
let mut res = 0;
while let Some(x) = square.trans(direction) {
square = x;
res |= square.bitboard().0;
}
Bitboard(res)
})
);
static LINES: BySquare<BySquare<Bitboard>> = by_square!(a, BySquare([Bitboard(0); 64]), {
by_square!(b, Bitboard(0), {
let mut res = Bitboard(0);
loop_all_directions!(d, {
let r = *RAYS.get_const(a).get_const(d);
if r.contains(b) {
res = r;
}
});
res
})
});
static SEGMENTS: BySquare<BySquare<Bitboard>> = by_square!(a, BySquare([Bitboard(0); 64]), {
by_square!(b, Bitboard(0), {
let mut res = 0;
loop_all_directions!(d, {
let r = *RAYS.get_const(a).get_const(d);
if r.contains(b) {
res = r.0 & !RAYS.get_const(b).get_const(d).0;
}
});
Bitboard(res | b.bitboard().0)
})
});
static KING_MOVES: BySquare<Bitboard> = by_square!(sq, Bitboard(0), {
let mut res = 0;
loop_all_directions!(d, {
if let Some(x) = sq.trans(d) {
res |= x.bitboard().0;
}
});
Bitboard(res)
});
static KNIGHT_MOVES: BySquare<Bitboard> = by_square!(s, Bitboard(0), {
let mut res = Bitboard(0);
if let Some(s) = s.trans(Direction::North) {
if let Some(s) = s.trans(Direction::NorthEast) {
res.insert(s);
}
if let Some(s) = s.trans(Direction::NorthWest) {
res.insert(s)
};
}
if let Some(s) = s.trans(Direction::West) {
if let Some(s) = s.trans(Direction::NorthWest) {
res.insert(s)
};
if let Some(s) = s.trans(Direction::SouthWest) {
res.insert(s)
};
}
if let Some(s) = s.trans(Direction::South) {
if let Some(s) = s.trans(Direction::SouthWest) {
res.insert(s)
};
if let Some(s) = s.trans(Direction::SouthEast) {
res.insert(s)
};
}
if let Some(s) = s.trans(Direction::East) {
if let Some(s) = s.trans(Direction::SouthEast) {
res.insert(s)
};
if let Some(s) = s.trans(Direction::NorthEast) {
res.insert(s)
};
}
res
});
static PAWN_ATTACKS: ByColor<BySquare<Bitboard>> = {
by_color!(color, {
let direction = match color {
Color::White => Direction::North,
Color::Black => Direction::South,
};
by_square!(square, Bitboard(0), {
let mut res = Bitboard(0);
if let Some(square) = square.trans(direction) {
if let Some(s) = square.trans(Direction::East) {
res.insert(s)
};
if let Some(s) = square.trans(Direction::West) {
res.insert(s)
};
}
res
})
})
};
const fn blocked_ray(square: Square, direction: Direction, blockers: Bitboard) -> Bitboard {
let ray = *RAYS.get_const(square).get_const(direction);
let blockers = Bitboard(blockers.0 & ray.0);
let square = if (direction as u8) < 4 {
Bitboard::first(&blockers)
} else {
Bitboard::last(&blockers)
};
match square {
None => ray,
Some(square) => Bitboard(ray.0 & !RAYS.get_const(square).get_const(direction).0),
}
}
#[inline]
pub(crate) fn ray(square: Square, direction: Direction) -> Bitboard {
*RAYS.get(square).get(direction)
}
#[inline]
pub(crate) fn line(a: Square, b: Square) -> Bitboard {
*LINES.get(a).get(b)
}
#[inline]
pub(crate) fn segment(a: Square, b: Square) -> Bitboard {
*SEGMENTS.get(a).get(b)
}
#[inline]
pub(crate) fn king(square: Square) -> Bitboard {
*KING_MOVES.get(square)
}
#[inline]
pub(crate) fn knight(square: Square) -> Bitboard {
*KNIGHT_MOVES.get(square)
}
#[inline]
pub(crate) fn pawn_attack(color: Color, square: Square) -> Bitboard {
*PAWN_ATTACKS.get(color).get(square)
}
const fn bishop_premask(square: Square) -> Bitboard {
let mut premask = 0;
loop_bishop_directions!(direction, {
premask |= RAYS.get_const(square).get_const(direction).0;
});
premask &= !Rank::First.bitboard().0;
premask &= !Rank::Eighth.bitboard().0;
premask &= !File::A.bitboard().0;
premask &= !File::H.bitboard().0;
Bitboard(premask)
}
const fn rook_premask(square: Square) -> Bitboard {
let rays = RAYS.get_const(square);
let mut premask = 0;
premask |= rays.get_const(Direction::East).0 & !File::H.bitboard().0;
premask |= rays.get_const(Direction::North).0 & !Rank::Eighth.bitboard().0;
premask |= rays.get_const(Direction::West).0 & !File::A.bitboard().0;
premask |= rays.get_const(Direction::South).0 & !Rank::First.bitboard().0;
Bitboard(premask)
}
static MAGICS: (BySquare<Magic>, BySquare<Magic>, usize) = {
let mut len: usize = 0;
(
by_square!(
square,
Magic {
premask: Bitboard(0),
factor: 0,
offset: 0
},
{
let premask = bishop_premask(square).0;
let factor = bishop_factor(square);
let mut i = usize::MAX;
let mut j = 0;
loop_subsets!(premask, blockers, {
let cur = hash(BISHOP_SHR, factor, Bitboard(blockers | !premask));
if cur < i {
i = cur;
}
if cur > j {
j = cur;
}
});
let offset = len as isize - i as isize;
len += j - i + 1;
Magic {
premask: Bitboard(!premask),
factor,
offset,
}
}
),
by_square!(
square,
Magic {
premask: Bitboard(0),
factor: 0,
offset: 0
},
{
let premask = rook_premask(square).0;
let factor = rook_factor(square);
let mut i = usize::MAX;
let mut j = 0;
loop_subsets!(premask, blockers, {
let cur = hash(ROOK_SHR, factor, Bitboard(blockers | !premask));
if cur < i {
i = cur;
}
if cur > j {
j = cur;
}
});
let offset = len as isize - i as isize;
len += j - i + 1;
Magic {
premask: Bitboard(!premask),
factor,
offset,
}
}
),
len,
)
};
#[derive(Clone, Copy)]
struct Magic {
premask: Bitboard,
factor: u64,
offset: isize,
}
#[allow(long_running_const_eval)]
static MAGIC_TABLE: [Bitboard; MAGICS.2] = {
let mut table = [Bitboard(0); MAGICS.2];
by_square!(square, (), {
let Magic {
premask,
factor,
offset,
} = *MAGICS.0.get_const(square);
let premask = !premask.0;
loop_subsets!(premask, blockers, {
let index = (hash(BISHOP_SHR, factor, Bitboard(blockers | !premask)) as isize + offset)
as usize;
let mut res = 0;
loop_bishop_directions!(direction, {
res |= blocked_ray(square, direction, Bitboard(blockers)).0;
});
assert!(table[index].0 == 0 || table[index].0 == res);
table[index] = Bitboard(res);
});
});
by_square!(square, (), {
let Magic {
premask,
factor,
offset,
} = *MAGICS.1.get_const(square);
let premask = !premask.0;
loop_subsets!(premask, blockers, {
let index =
(offset + hash(ROOK_SHR, factor, Bitboard(blockers | !premask)) as isize) as usize;
let mut res = 0;
loop_rook_directions!(direction, {
res |= blocked_ray(square, direction, Bitboard(blockers)).0;
});
assert!(table[index].0 == 0 || table[index].0 == res);
table[index] = Bitboard(res);
});
});
table
};
#[inline]
pub(crate) fn bishop(square: Square, blockers: Bitboard) -> Bitboard {
unsafe { magic_aux(BISHOP_SHR, *(MAGICS.0).get(square), blockers) }
}
#[inline]
pub(crate) fn rook(square: Square, blockers: Bitboard) -> Bitboard {
unsafe { magic_aux(ROOK_SHR, *(MAGICS.1).get(square), blockers) }
}
#[inline]
unsafe fn magic_aux(shr: u8, magic: Magic, blockers: Bitboard) -> Bitboard {
let Magic {
premask,
factor,
offset,
} = magic;
debug_assert!(MAGIC_TABLE
.get(
(hash(shr, factor, blockers | premask) as isize)
.checked_add(offset)
.unwrap() as usize
)
.is_some());
*MAGIC_TABLE.get_unchecked(
((hash(shr, factor, blockers | premask) as isize).unchecked_add(offset)) as usize,
)
}
#[inline]
const fn hash(shr: u8, factor: u64, x: Bitboard) -> usize {
(x.0.wrapping_mul(factor) >> shr) as usize
}
#[inline]
pub(crate) fn targets(role: Role, from: Square, blockers: Bitboard) -> Bitboard {
match role {
Role::Pawn => unreachable!(),
Role::Knight => knight(from),
Role::Bishop => bishop(from, blockers),
Role::Rook => rook(from, blockers),
Role::Queen => bishop(from, blockers) | rook(from, blockers),
Role::King => king(from),
}
}