computing chess moves
https://docs.rs/eschac
src | ||
tests | ||
Cargo.lock | ||
Cargo.toml | ||
COPYING | ||
README.md |
eschac
A library for computing chess moves.
Overview
eschac implements fast legal move generation and a copy-make interface that enforces at compile time that no illegal move is played, with no runtime checks and no potential panics.
Example
use eschac::prelude::*;
// read a position from a text record
let setup = "7k/4P1rp/5Q2/5p2/1Pp1bP2/8/r4K1P/6R1 w - -".parse::<Setup>()?;
let position = setup.validate()?;
// read a move in algebraic notation
let san = "Ke1".parse::<San>()?;
let m = san.to_move(&position)?;
// play the move (note the absence of error handling)
let position = m.make();
// generate all the legal moves on the new position
let moves = position.legal_moves();
for m in moves {
// print the UCI notation of each move
println!("{}", m.to_uci());
}
Comparison with shakmaty
shakmaty is another Rust library for chess processing. It is written by Niklas Fiekas, whose work greatly inspired the development of eschac. For most purposes, shakmaty is probably a better option, as eschac comes short of its miriad of features.
Both libraries have the same core features:
- vocabulary to describe the chessboard (squares, pieces, etc.)
- parsing and editing positions
- parsing standard move notations
- fast legal move generation and play
eschac distinguishes itself with:
- a focus on performance
- a more compact board representation
- its use of the borrow checker to guarantee only legal moves are played
shakmaty will be more suitable for a lot of applications, with:
- vocabulary to describe and work with games, not just positions
- insufficient material detection
- PGN parsing
- Zobrist hashing
- Syzygy endgame tablebases
- chess960 and other variants
- etc.
License
eschac is licensed under AGPL-3.0 (or any later version at your option).